Photon Engine 2.0.0-beta
A physically based renderer.
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#include <TGaussian2D.h>
Public Member Functions | |
TGaussian2D (Value sigmaX, Value sigmaY, Value amplitude) | |
Value | evaluate (Value x, Value y) const override |
void | setSubmergeAmount (Value amt) |
Sink the gaussian with specified amount. Effectively subtract then clamp to zero. | |
Public Member Functions inherited from ph::math::TMathFunction2D< Value > | |
virtual | ~TMathFunction2D ()=default |
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inline |
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inlineoverridevirtual |
Implements ph::math::TMathFunction2D< Value >.
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inline |
Sink the gaussian with specified amount. Effectively subtract then clamp to zero.