Photon Engine 2.0.0-beta
A physically based renderer.
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ph::PLatLongEnvSphere Class Reference

A sphere specifically built for environment lighting. This primitive is for environment map with latitude-longitude format. Unlike regular primitives, transformations are done locally rather than wrapping the primitive by another to allow a wider set of custom operations. Note that the UV for the environment sphere is based on the direction of incident ray. More...

#include <PLatLongEnvSphere.h>

Inheritance diagram for ph::PLatLongEnvSphere:
ph::PBasicSphere ph::Primitive ph::Intersectable

Public Member Functions

 PLatLongEnvSphere (real radius)
 
 PLatLongEnvSphere (real radius, const math::StaticRigidTransform *localToWorld, const math::StaticRigidTransform *worldToLocal)
 
bool isIntersecting (const Ray &ray, HitProbe &probe) const override
 Determine whether a given ray hits the object.
 
bool isOccluding (const Ray &ray) const override
 Determines whether this object blocks the ray.
 
void calcHitDetail (const Ray &ray, HitProbe &probe, HitDetail *out_detail) const override
 Calculates properties of a hit, such as coordinates and normal.
 
void calcPosPdf (PrimitivePosPdfQuery &query) const override
 Given a point on the surface of this primitive, calculates the PDF of sampling this point.
 
void genPosSample (PrimitivePosSampleQuery &query, SampleFlow &sampleFlow, HitProbe &probe) const override
 Generates a sample point on the surface of this primitive.
 
bool mayOverlapVolume (const math::AABB3D &volume) const override
 Conservatively checks whether this object overlaps a volume.
 
math::AABB3D calcAABB () const override
 Calculates Axis-Aligned Bounding Box (AABB) of itself.
 
real calcExtendedArea () const override
 Calculates the area extended by this primitive. The term "extended" implies single-sided, e.g., a triangle's extended area is half the absolute value of the cross product of its two edge vectors. To treat it as double-sided, you need to multiply the result by 2 manually.
 
- Public Member Functions inherited from ph::PBasicSphere
 PBasicSphere (real radius)
 
bool reintersect (const Ray &ray, HitProbe &probe, const Ray &srcRay, HitProbe &srcProbe) const override
 Intersect the intersected object again with a different ray.
 
real getRadius () const
 
real getRcpRadius () const
 
- Public Member Functions inherited from ph::Primitive
virtual const PrimitiveMetadatagetMetadata () const
 
- Public Member Functions inherited from ph::Intersectable
virtual ~Intersectable ()=default
 

Additional Inherited Members

- Protected Member Functions inherited from ph::PBasicSphere
auto getRefinedSurfaceAndNormal (const math::Vector3R &srcSurface) const -> std::pair< math::Vector3R, math::Vector3R >
 

Detailed Description

A sphere specifically built for environment lighting. This primitive is for environment map with latitude-longitude format. Unlike regular primitives, transformations are done locally rather than wrapping the primitive by another to allow a wider set of custom operations. Note that the UV for the environment sphere is based on the direction of incident ray.

Constructor & Destructor Documentation

◆ PLatLongEnvSphere() [1/2]

ph::PLatLongEnvSphere::PLatLongEnvSphere ( real radius)
explicit

◆ PLatLongEnvSphere() [2/2]

ph::PLatLongEnvSphere::PLatLongEnvSphere ( real radius,
const math::StaticRigidTransform * localToWorld,
const math::StaticRigidTransform * worldToLocal )

Member Function Documentation

◆ calcAABB()

math::AABB3D ph::PLatLongEnvSphere::calcAABB ( ) const
inlineoverridevirtual

Calculates Axis-Aligned Bounding Box (AABB) of itself.

Reimplemented from ph::PBasicSphere.

◆ calcExtendedArea()

real ph::PLatLongEnvSphere::calcExtendedArea ( ) const
inlineoverridevirtual

Calculates the area extended by this primitive. The term "extended" implies single-sided, e.g., a triangle's extended area is half the absolute value of the cross product of its two edge vectors. To treat it as double-sided, you need to multiply the result by 2 manually.

Returns
The extended area of this primitive. A zero return value means the concept of extended area does not apply to this primitive.

Reimplemented from ph::PBasicSphere.

◆ calcHitDetail()

void ph::PLatLongEnvSphere::calcHitDetail ( const Ray & ray,
HitProbe & probe,
HitDetail * out_detail ) const
overridevirtual

Calculates properties of a hit, such as coordinates and normal.

This method calculates a detailed description of a hit from the ray and probe involved in a hit event. For example, the ray and probe used for calling isIntersecting() can be the inputs of this method (if an intersection is found). The process of calculating intersection detail will destroy the input probe.

Parameters
rayThe ray from a hit event.
probeThe probe from a hit event. The process of detail calculation will destroy the probe.
out_detailStores the calculated details. This method calculates the essential details only. Some information such as coordinate bases will only be available if specifically requested afterwards (for an example, see HitDetail::computeBases()).
Note
See Primitive for more methods that can generate a hit event.
Warning
This method will destroy the probe.

Implements ph::PBasicSphere.

◆ calcPosPdf()

void ph::PLatLongEnvSphere::calcPosPdf ( PrimitivePosPdfQuery & query) const
overridevirtual

Given a point on the surface of this primitive, calculates the PDF of sampling this point.

Reimplemented from ph::Primitive.

◆ genPosSample()

void ph::PLatLongEnvSphere::genPosSample ( PrimitivePosSampleQuery & query,
SampleFlow & sampleFlow,
HitProbe & probe ) const
overridevirtual

Generates a sample point on the surface of this primitive.

Note
Generates hit event (with PrimitivePosSampleOutput::getObservationRay() and probe).

Reimplemented from ph::Primitive.

◆ isIntersecting()

bool ph::PLatLongEnvSphere::isIntersecting ( const Ray & ray,
HitProbe & probe ) const
overridevirtual

Determine whether a given ray hits the object.

Checks whether the specified ray intersects this intersectable. If there is an intersection, true is returned and a brief hit report is stored inside the probe. If there is no intersection, false is returned and the state of the probe is undefined. ray and probe can be used for obtaining hit detail if an intersection is found.

Note
Generates hit event (with ray and probe).

Reimplemented from ph::PBasicSphere.

◆ isOccluding()

bool ph::PLatLongEnvSphere::isOccluding ( const Ray & ray) const
overridevirtual

Determines whether this object blocks the ray.

If greater performance is desired, you can override the default implementation which simply calls isIntersecting(const Ray&, HitProbe&) const to do the job. The test generally considers the underlying shape as hollow (for closed shape), e.g., a sphere is not occluding a line segment inside the sphere.

This method does not provide any means to retrieve HitDetail. Focusing on testing occlusion can improve performance for some cases.

Reimplemented from ph::Intersectable.

◆ mayOverlapVolume()

bool ph::PLatLongEnvSphere::mayOverlapVolume ( const math::AABB3D & volume) const
inlineoverridevirtual

Conservatively checks whether this object overlaps a volume.

By conservative, it means true can be returned even though the object does not overlap the volume; but if it actually does, true must be returned. The default implementation performs conservative intersecting test using the AABB calculated by calcAABB(). Although false-positives are allowed for this method, providing an implementation with higher accuracy is benefitial for many algorithms used by the renderer. The test generally considers the underlying shape as hollow (for closed shape), while the volume is solid.

Reimplemented from ph::PBasicSphere.


The documentation for this class was generated from the following files: