Photon Engine 2.0.0-beta
A physically based renderer.
|
#include <PhysicalActor.h>
Classes | |
struct | SdlRotate |
struct | SdlScale |
struct | SdlTranslate |
Public Member Functions | |
TransientVisualElement | cook (const CookingContext &ctx, const PreCookReport &report) const override=0 |
void | translate (const real amountX, const real amountY, const real amountZ) |
void | translate (const math::Vector3R &amount) |
void | rotate (const math::Vector3R &axis, const real additionanDegrees) |
void | rotate (const math::QuaternionR &additionalRotation) |
void | scale (const real uniformAmount) |
void | scale (const real amountX, const real amountY, const real amountZ) |
void | scale (const math::Vector3R &amount) |
void | setBaseTransform (const math::TDecomposedTransform< real > &baseLocalToWorld) |
PH_DEFINE_SDL_CLASS (TSdlOwnerClass< PhysicalActor >) | |
Public Member Functions inherited from ph::Actor | |
virtual PreCookReport | preCook (const CookingContext &ctx) const |
Cooking supplemental data before cook() . This method allows user to specify additional configurations for the following cooking process. This method may run in parallel without taking into account resource dependencies. | |
virtual void | postCook (const CookingContext &ctx, TransientVisualElement &element) const |
Cooking additional data after cook() . This method provides an opportunity for user to decorate the cooked data or any post-cook operations (such as generating debug data). This method may run in parallel without taking into account resource dependencies. | |
virtual CookOrder | getCookOrder () const |
TransientVisualElement | stagelessCook (const CookingContext &ctx) const |
Helper to execute the full cooking procedure in one go. | |
PH_DEFINE_SDL_CLASS (TSdlOwnerClass< Actor >) | |
Public Member Functions inherited from ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | |
ESdlTypeCategory | getDynamicCategory () const override |
Public Member Functions inherited from ph::SdlResourceBase | |
SdlResourceId | getId () const override |
Get the unique ID of this resource. The returned ID is guaranteed to be unique in the current process. Newly created resource cannot have an ID that has been used by a previous resource, even if the previous resource has ended its life cycle. See SdlResourceId.h for some utilities. | |
Public Member Functions inherited from ph::ISdlResource | |
ISdlResource (const ISdlResource &other)=default | |
ISdlResource (ISdlResource &&other)=default | |
virtual | ~ISdlResource ()=default |
ISdlResource & | operator= (const ISdlResource &rhs)=default |
ISdlResource & | operator= (ISdlResource &&rhs)=default |
virtual const SdlClass * | getDynamicSdlClass () const |
Get runtime SDL class of the resource. | |
virtual bool | isInlinable () const |
Protected Attributes | |
TransformInfo | m_localToWorld |
Additional Inherited Members | |
Static Public Attributes inherited from ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | |
static constexpr ESdlTypeCategory | CATEGORY |
Static category information of the resource. This static category information is required by ISdlResource. See its documentation for more details. | |
Protected Member Functions inherited from ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | |
TSdlResourceBase ()=default | |
TSdlResourceBase (const TSdlResourceBase &other)=default | |
TSdlResourceBase (TSdlResourceBase &&other)=default | |
TSdlResourceBase & | operator= (const TSdlResourceBase &rhs)=default |
TSdlResourceBase & | operator= (TSdlResourceBase &&rhs)=default |
Protected Member Functions inherited from ph::SdlResourceBase | |
SdlResourceBase () | |
SdlResourceBase (const SdlResourceBase &other) | |
SdlResourceBase (SdlResourceBase &&other)=default | |
SdlResourceBase & | operator= (const SdlResourceBase &rhs) |
SdlResourceBase & | operator= (SdlResourceBase &&rhs)=default |
Protected Member Functions inherited from ph::ISdlResource | |
ISdlResource ()=default | |
|
overridepure virtual |
Implements ph::Actor.
Implemented in ph::ADome, ph::AGeometricLight, ph::AIesAttenuatedLight, ph::ALight, ph::AModel, ph::APhantomModel, and ph::ATransformedInstance.
|
inline |
void ph::PhysicalActor::rotate | ( | const math::QuaternionR & | additionalRotation | ) |
void ph::PhysicalActor::rotate | ( | const math::Vector3R & | axis, |
const real | additionanDegrees ) |
void ph::PhysicalActor::scale | ( | const math::Vector3R & | amount | ) |
void ph::PhysicalActor::scale | ( | const real | amountX, |
const real | amountY, | ||
const real | amountZ ) |
void ph::PhysicalActor::scale | ( | const real | uniformAmount | ) |
void ph::PhysicalActor::setBaseTransform | ( | const math::TDecomposedTransform< real > & | baseLocalToWorld | ) |
void ph::PhysicalActor::translate | ( | const math::Vector3R & | amount | ) |
void ph::PhysicalActor::translate | ( | const real | amountX, |
const real | amountY, | ||
const real | amountZ ) |
|
protected |