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Photon Engine 2.0.0-beta
A physically based renderer.
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#include <SdlStructFieldStump.h>
Public Member Functions | |
| template<typename StructType , typename Owner > | |
| auto | genFieldSet (StructType Owner::*structObjPtr) const -> TSdlBruteForceFieldSet< TSdlOwnedField< Owner > > |
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inline |