Photon Engine 2.0.0-beta
A physically based renderer.
|
#include <FrameOperator.h>
Public Member Functions | |
virtual | ~FrameOperator ()=default |
virtual void | operate (const HdrRgbFrame &srcFrame, HdrRgbFrame *out_dstFrame)=0 |
|
inlinevirtualdefault |
|
pure virtual |
Implemented in ph::GammaCorrection, ph::JRToneMapping, and ph::NaiveReinhardToneMapping.