Photon Engine 2.0.0-beta
A physically based renderer.
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ph::FrameOperator Class Referenceabstract

#include <FrameOperator.h>

Inheritance diagram for ph::FrameOperator:
ph::GammaCorrection ph::JRToneMapping ph::NaiveReinhardToneMapping

Public Member Functions

virtual ~FrameOperator ()=default
 
virtual void operate (const HdrRgbFrame &srcFrame, HdrRgbFrame *out_dstFrame)=0
 

Constructor & Destructor Documentation

◆ ~FrameOperator()

virtual ph::FrameOperator::~FrameOperator ( )
inlinevirtualdefault

Member Function Documentation

◆ operate()

virtual void ph::FrameOperator::operate ( const HdrRgbFrame & srcFrame,
HdrRgbFrame * out_dstFrame )
pure virtual

The documentation for this class was generated from the following file: