#include <KdtreeAABB.h>
◆ KdtreeAABB() [1/3]
ph::KdtreeAABB::KdtreeAABB |
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◆ KdtreeAABB() [2/3]
◆ KdtreeAABB() [3/3]
◆ getAABB()
void ph::KdtreeAABB::getAABB |
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math::AABB3D *const | out_aabb | ) |
const |
◆ getExtent()
real ph::KdtreeAABB::getExtent |
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const int32 | axis | ) |
const |
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inline |
◆ getMaxVertex() [1/2]
real ph::KdtreeAABB::getMaxVertex |
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const int32 | axis | ) |
const |
◆ getMaxVertex() [2/2]
void ph::KdtreeAABB::getMaxVertex |
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real *const | out_vector3f | ) |
const |
◆ getMinVertex() [1/2]
real ph::KdtreeAABB::getMinVertex |
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const int32 | axis | ) |
const |
◆ getMinVertex() [2/2]
void ph::KdtreeAABB::getMinVertex |
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real *const | out_vector3f | ) |
const |
◆ getSurfaceArea()
real ph::KdtreeAABB::getSurfaceArea |
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const |
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inline |
◆ isIntersectingVolume() [1/2]
bool ph::KdtreeAABB::isIntersectingVolume |
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const math::AABB3D & | aabb | ) |
const |
◆ isIntersectingVolume() [2/2]
bool ph::KdtreeAABB::isIntersectingVolume |
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const Ray & | ray, |
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real *const | out_rayNearHitDist, |
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real *const | out_rayFarHitDist ) const |
◆ trySplitAt()
bool ph::KdtreeAABB::trySplitAt |
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const int32 | axis, |
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const real | splitPos, |
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KdtreeAABB *const | out_negativeAABB, |
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KdtreeAABB *const | out_positiveAABB ) const |
The documentation for this class was generated from the following files: