Maps HDR values to LDR.
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#include <JRToneMapping.h>
Maps HDR values to LDR.
Uses an optimized formula proposed by Jim Hejl and Richard Burgess-Dawson in their GDC talk. This operator does not need gamma correction afterwards.
Reference: http://filmicworlds.com/blog/filmic-tonemapping-operators/
◆ TAABB2D
◆ JRToneMapping()
ph::JRToneMapping::JRToneMapping |
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◆ operate()
◆ operateLocal()
void ph::JRToneMapping::operateLocal |
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HdrRgbFrame & | frame, |
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const TAABB2D< uint32 > & | region ) const |
◆ setExposure()
void ph::JRToneMapping::setExposure |
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real | exposure | ) |
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The documentation for this class was generated from the following files: