Photon Engine 2.0.0-beta
A physically based renderer.
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#include <UvwMapper.h>
Public Member Functions | |
virtual | ~UvwMapper () |
virtual void | posToUvw (const math::Vector3R &pos, math::Vector3R *out_uvw) const =0 |
virtual void | dirToUvw (const math::Vector3R &dir, math::Vector3R *out_uvw) const |
virtual bool | uvwToPos (const math::Vector3R &uvw, math::Vector3R *out_pos) const |
virtual bool | uvwToDir (const math::Vector3R &uvw, math::Vector3R *out_dir) const |
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virtualdefault |
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inlinevirtual |
Reimplemented in ph::SphericalMapper.
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pure virtual |
Implemented in ph::SphericalMapper.
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inlinevirtual |
Reimplemented in ph::SphericalMapper.
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inlinevirtual |
Reimplemented in ph::SphericalMapper.