Photon Engine 2.0.0-beta
A physically based renderer.
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ph::AttributeRenderer Class Reference

#include <AttributeRenderer.h>

Inheritance diagram for ph::AttributeRenderer:
ph::Renderer

Public Member Functions

void doUpdate (const CoreCookedUnit &cooked, const VisualWorld &world) override
 Perform necessary updates for rendering. No asynchronous operation is allowed during update.
 
void doRender () override
 Perform rendering.
 
void retrieveFrame (std::size_t layerIndex, HdrRgbFrame &out_frame) override
 Get the rendered result.
 
std::size_t asyncPollUpdatedRegions (TSpan< RenderRegionStatus > out_regions) override
 Get the rendering regions that have been updated. Status of a region will always transition to ERegionStatus::Finished, and this ordering guarantee is valid for one or across multiple calls. Note that if the renderer has multiple workers working on the same region, you may observe a region transition from ERegionStatus::Finished to other status multiple times, but in the end it will eventually be ERegionStatus::Finished.
 
RenderStats asyncQueryRenderStats () override
 Get general information of the ongoing rendering process. More information can be provided by the implementation. The meaning of each stat can be obtained via getObservationInfo().
 
RenderProgress asyncQueryRenderProgress () override
 Get progress of the ongoing rendering process. Implementation is advised to provide this information as it is vital for the caller to be able to observe the progress of a potentially long-running rendering process.
 
void asyncPeekFrame (std::size_t layerIndex, const Region &region, HdrRgbFrame &out_frame) override
 Get the intermediate render result. This method is similar to retrieveFrame(), except that correctness is not guaranteed for the returned frame.
 
RenderObservationInfo getObservationInfo () const override
 Get information about available transient outputs of an ongoing render operation. This information will be determined after each update (constant throughout the following rendering process). The actual data and can be retrieved via async<X>() methods.
 
- Public Member Functions inherited from ph::Renderer
 Renderer (Viewport viewport, uint32 numWorkers)
 
virtual ~Renderer ()
 
void update (const CoreCookedUnit &cooked, const VisualWorld &world)
 Start updating.
 
void render ()
 Start rendering.
 
void setNumWorkers (uint32 numWorkers)
 Set number of workers for the renderer.
 
uint32 numWorkers () const
 
uint32 getRenderWidthPx () const
 
uint32 getRenderHeightPx () const
 
math::TAABB2D< int64 > getCropWindowPx () const
 The region to work on. The user may specify a window to confine all operations to this region. Note that this is not necessary the region that will be rendered (see getRenderRegionPx()).
 
math::TAABB2D< int64 > getRenderRegionPx () const
 The region that is going to be rendered. The difference between render region and crop window is that render region will never exceed the area defined by the base render size ([0, 0] to [getRenderWidthPx(), getRenderHeightPx()]).
 
const ViewportgetViewport () const
 Descriptions regarding dimensions for the rendered frame. Viewport is set on ctor and stayed constant during the lifetime of the renderer.
 
bool asyncIsUpdating () const
 
bool asyncIsRendering () const
 
std::size_t asyncPollMergedUpdatedRegions (TSpan< RenderRegionStatus > out_regions, std::size_t mergeSize)
 Get the rendering region that has been updated. This variant polls for combined regions. Note that this variant does not guarantee any status ordering for a region. If a more fine-grained result is desired, use asyncPollUpdatedRegions().
 

Member Function Documentation

◆ asyncPeekFrame()

void ph::AttributeRenderer::asyncPeekFrame ( std::size_t layerIndex,
const Region & region,
HdrRgbFrame & out_frame )
overridevirtual

Get the intermediate render result. This method is similar to retrieveFrame(), except that correctness is not guaranteed for the returned frame.

Implements ph::Renderer.

◆ asyncPollUpdatedRegions()

std::size_t ph::AttributeRenderer::asyncPollUpdatedRegions ( TSpan< RenderRegionStatus > out_regions)
overridevirtual

Get the rendering regions that have been updated. Status of a region will always transition to ERegionStatus::Finished, and this ordering guarantee is valid for one or across multiple calls. Note that if the renderer has multiple workers working on the same region, you may observe a region transition from ERegionStatus::Finished to other status multiple times, but in the end it will eventually be ERegionStatus::Finished.

Parameters
out_regionsOutput buffer for storing the updated regions.
Returns
Number of regions actually stored in the output buffer.

Implements ph::Renderer.

◆ asyncQueryRenderProgress()

RenderProgress ph::AttributeRenderer::asyncQueryRenderProgress ( )
overridevirtual

Get progress of the ongoing rendering process. Implementation is advised to provide this information as it is vital for the caller to be able to observe the progress of a potentially long-running rendering process.

Implements ph::Renderer.

◆ asyncQueryRenderStats()

RenderStats ph::AttributeRenderer::asyncQueryRenderStats ( )
overridevirtual

Get general information of the ongoing rendering process. More information can be provided by the implementation. The meaning of each stat can be obtained via getObservationInfo().

Implements ph::Renderer.

◆ doRender()

void ph::AttributeRenderer::doRender ( )
overridevirtual

Perform rendering.

Implements ph::Renderer.

◆ doUpdate()

void ph::AttributeRenderer::doUpdate ( const CoreCookedUnit & cooked,
const VisualWorld & world )
overridevirtual

Perform necessary updates for rendering. No asynchronous operation is allowed during update.

Implements ph::Renderer.

◆ getObservationInfo()

RenderObservationInfo ph::AttributeRenderer::getObservationInfo ( ) const
overridevirtual

Get information about available transient outputs of an ongoing render operation. This information will be determined after each update (constant throughout the following rendering process). The actual data and can be retrieved via async<X>() methods.

Implements ph::Renderer.

◆ retrieveFrame()

void ph::AttributeRenderer::retrieveFrame ( std::size_t layerIndex,
HdrRgbFrame & out_frame )
overridevirtual

Get the rendered result.

Implements ph::Renderer.


The documentation for this class was generated from the following files: