Photon Engine 2.0.0-beta
A physically based renderer.
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#include <KdtreeNode.h>
Public Member Functions | |
KdtreeNode (std::vector< const Intersectable * > *intersectableBuffer) | |
void | buildTree (const std::vector< const Intersectable * > &intersectables) |
bool | findClosestIntersection (const Ray &ray, HitProbe &probe) const |
KdtreeAABB | getAABB () const |
ph::KdtreeNode::KdtreeNode | ( | std::vector< const Intersectable * > * | intersectableBuffer | ) |
void ph::KdtreeNode::buildTree | ( | const std::vector< const Intersectable * > & | intersectables | ) |
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inline |