Photon Engine 2.0.0-beta
A physically based renderer.
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#include <LdrRgbTexture2D.h>
Public Member Functions | |
LdrRgbTexture2D () | |
LdrRgbTexture2D (std::unique_ptr< TAbstractPixelTex2D< LdrComponent, 3 > > texture) | |
void | sample (const SampleLocation &sampleLocation, math::Spectrum *out_value) const override |
Public Member Functions inherited from ph::TTexture< math::Spectrum > | |
TTexture ()=default | |
virtual | ~TTexture ()=default |
Additional Inherited Members | |
Public Types inherited from ph::TTexture< math::Spectrum > | |
using | Output |
ph::LdrRgbTexture2D::LdrRgbTexture2D | ( | ) |
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explicit |
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overridevirtual |
Implements ph::TTexture< math::Spectrum >.