#include <TTexture.h>
◆ Output
template<typename OutputType >
◆ TTexture()
template<typename OutputType >
◆ ~TTexture()
template<typename OutputType >
◆ sample()
template<typename OutputType >
Implemented in ph::HdrRgbTexture2D, ph::LdrRgbTexture2D, ph::PreethamTexture, ph::TBinaryTextureOperator< InputTypeA, InputTypeB, OutputType, OperatorType >, ph::TCheckerboardTexture< OutputType >, ph::TColorPixelTexture2D< COLOR_SPACE >, ph::TConstantSpectralTexture< COLOR_SPACE >, ph::TConstantTexture< OutputType >, ph::TConstantTristimulusTexture< COLOR_SPACE >, ph::TLinearGradientTexture< OutputType >, ph::TNumericPixelTexture2D< T, N >, ph::TNumericPixelTexture2D< T, 1 >, ph::TPixelTexture2D< OutputType >, ph::TPixelTexture2D< math::Spectrum >, ph::TPixelTexture2D< math::TArithmeticArray< T, N > >, ph::TSwizzledTexture< InputT, OutputT, OUTPUT_N >, ph::TTernaryTextureOperator< InputTypeA, InputTypeB, InputTypeC, OutputType, OperatorType >, and ph::TUnaryTextureOperator< InputType, OutputType, OperatorType >.
The documentation for this class was generated from the following files: