Photon Engine 2.0.0-beta
A physically based renderer.
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#include <NaiveReinhardToneMapping.h>
Public Member Functions | |
NaiveReinhardToneMapping () | |
void | operate (const HdrRgbFrame &srcFrame, HdrRgbFrame *out_dstFrame) override |
Public Member Functions inherited from ph::FrameOperator | |
virtual | ~FrameOperator ()=default |
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inline |
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inlineoverridevirtual |
Implements ph::FrameOperator.