#include <DynamicLinearTranslation.h>
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| DynamicLinearTranslation (const Vector3R &translationT0, const Vector3R &translationT1) |
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DynamicLinearTranslation | makeInversed () const |
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std::unique_ptr< Transform > | genInversed () const override |
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virtual | ~Transform ()=default |
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void | transformV (const Vector3R &vector, Vector3R *out_vector) const |
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void | transformO (const Vector3R &orientation, Vector3R *out_orientation) const |
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void | transformP (const Vector3R &point, Vector3R *out_point) const |
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void | transformV (const Vector3R &vector, const Time &time, Vector3R *out_vector) const |
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void | transformO (const Vector3R &orientation, const Time &time, Vector3R *out_orientation) const |
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void | transformP (const Vector3R &point, const Time &time, Vector3R *out_point) const |
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void | transform (const Ray &ray, Ray *out_ray) const |
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void | transform (const HitInfo &info, HitInfo *out_info) const |
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void | transform (const AABB3D &aabb, AABB3D *out_aabb) const |
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void | transform (const HitInfo &info, const Time &time, HitInfo *out_info) const |
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void | transform (const AABB3D &aabb, const Time &time, AABB3D *out_aabb) const |
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◆ DynamicLinearTranslation()
ph::math::DynamicLinearTranslation::DynamicLinearTranslation |
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const Vector3R & | translationT0, |
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const Vector3R & | translationT1 ) |
◆ genInversed()
std::unique_ptr< Transform > ph::math::DynamicLinearTranslation::genInversed |
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const |
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overridevirtual |
◆ makeInversed()
The documentation for this class was generated from the following files: