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Photon Engine 2.0.0-beta
A physically based renderer.
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Models energy coming from background. More...
#include <LatLongEnvEmitter.h>
Public Types | |
| using | RadianceTexture = std::shared_ptr<TTexture<math::Spectrum>> |
Public Member Functions | |
| LatLongEnvEmitter (const Primitive *envSurface, const RadianceTexture &radiance, const math::Vector2S &resolution, EmitterFeatureSet featureSet=defaultFeatureSet) | |
| void | evalEmittedEnergy (const SurfaceHit &Xe, math::Spectrum *out_energy) const override |
| Evaluate emitted energy from a point on the surface. | |
| void | genDirectSample (DirectEnergySampleQuery &query, SampleFlow &sampleFlow, HitProbe &probe) const override |
| Sample direct lighting for a target position. | |
| void | calcDirectPdf (DirectEnergyPdfQuery &query) const override |
| Calculate the PDF of direct lighting for a target position. | |
| void | emitRay (EnergyEmissionSampleQuery &query, SampleFlow &sampleFlow, HitProbe &probe) const override |
| Emit a ray that carries some amount of energy from this emitter. | |
| real | calcRadiantFluxApprox () const override |
| void | setFrontFaceEmit () override |
| void | setBackFaceEmit () override |
Public Member Functions inherited from ph::SurfaceEmitter | |
| SurfaceEmitter (EmitterFeatureSet featureSet=defaultFeatureSet) | |
Public Member Functions inherited from ph::Emitter | |
| Emitter (EmitterFeatureSet featureSet=defaultFeatureSet) | |
| virtual | ~Emitter () |
| EmitterFeatureSet | getFeatureSet () const |
Additional Inherited Members | |
Static Public Attributes inherited from ph::Emitter | |
| static constexpr auto | defaultFeatureSet = EmitterFeatureSet(EEmitterFeatureSet::Default) |
Protected Member Functions inherited from ph::SurfaceEmitter | |
| bool | canEmit (const math::Vector3R &emitDir, const math::Vector3R &N) const |
| void | calcDirectPdfWForSrcPrimitive (DirectEnergyPdfQuery &query, const lta::PDF &pickPdf=lta::PDF::D(1), const lta::PDF &emitPosUvwPdf={}) const |
Protected Attributes inherited from ph::SurfaceEmitter | |
| bool | m_isBackFaceEmission |
Models energy coming from background.
A latitude-longitude environment emitter represents energy coming from effectively infinite distances from the world geometries. This emitter takes only radiance functions in latitude-longitude format, i.e., with textures parameterized by normalized spherical coordinates (with north pole being 1).
| using ph::LatLongEnvEmitter::RadianceTexture = std::shared_ptr<TTexture<math::Spectrum>> |
| ph::LatLongEnvEmitter::LatLongEnvEmitter | ( | const Primitive * | envSurface, |
| const RadianceTexture & | radiance, | ||
| const math::Vector2S & | resolution, | ||
| EmitterFeatureSet | featureSet = defaultFeatureSet ) |
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overridevirtual |
Calculate the PDF of direct lighting for a target position.
EEmitterFeatureSet::DirectSample Implements ph::SurfaceEmitter.
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overridevirtual |
Reimplemented from ph::Emitter.
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overridevirtual |
Emit a ray that carries some amount of energy from this emitter.
EnergyEmissionSampleOutput::getEmittedRay() and probe)EEmitterFeatureSet::EmissionSample Implements ph::SurfaceEmitter.
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overridevirtual |
Evaluate emitted energy from a point on the surface.
| Xe | The point that emits energy. |
Implements ph::SurfaceEmitter.
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overridevirtual |
Sample direct lighting for a target position.
DirectEnergySampleOutput::getObservationRay() and probe)EEmitterFeatureSet::DirectSample Implements ph::SurfaceEmitter.
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overridevirtual |
Reimplemented from ph::SurfaceEmitter.
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overridevirtual |
Reimplemented from ph::SurfaceEmitter.