Photon Engine 2.0.0-beta
A physically based renderer.
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ph::CookOrder Class Referencefinal

Controls the order actors are cooked. More...

#include <CookOrder.h>

Public Member Functions

 CookOrder ()
 Cooks normally.
 
 CookOrder (ECookPriority priority)
 
 CookOrder (ECookPriority priority, ECookLevel level)
 
 CookOrder (CookPriority priority, CookLevel level)
 
bool operator< (const CookOrder &rhs) const
 

Public Attributes

CookPriority priority
 
CookLevel level
 

Detailed Description

Controls the order actors are cooked.

Constructor & Destructor Documentation

◆ CookOrder() [1/4]

ph::CookOrder::CookOrder ( )
inline

Cooks normally.

◆ CookOrder() [2/4]

ph::CookOrder::CookOrder ( ECookPriority priority)
inlineexplicit

◆ CookOrder() [3/4]

ph::CookOrder::CookOrder ( ECookPriority priority,
ECookLevel level )
inline

◆ CookOrder() [4/4]

ph::CookOrder::CookOrder ( CookPriority priority,
CookLevel level )
inline

Member Function Documentation

◆ operator<()

bool ph::CookOrder::operator< ( const CookOrder & rhs) const
inline

Member Data Documentation

◆ level

CookLevel ph::CookOrder::level

◆ priority

CookPriority ph::CookOrder::priority

The documentation for this class was generated from the following file: