Photon 2.0.0-beta
A physically based renderer.
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Photon-v2 is a rendering engine made out of my love for computer graphics. A rendering engine is what takes geometrical descriptions and material properties of a 3-D scene as input, and outputs a 2-D image of that scene from a specific point of view. In layman's terms, it is like taking a photograph, except the scene and the camera are both simulated by a computer. This project is actively being developed and more features are expected to come.
Supported Platforms: Windows, Linux, macOS *(currently Linux & macOS are not thoroughly tested)*
If you want to get involved and is looking for a place to start, the issues page might be of interest to you. I am glad to provide detailed guidance on any of them.
Please click the following image to watch the technical showreel for Photon Renderer on YouTube:
The scene description language designed by T.C. Chang can be stored into a text file (.p2 filename extension) and loaded by Photon renderer. To create a scene, you can either open up a text file and start writing right away (visit ./scenes/ for reference), or install the Blender add-on in ./BlenderAddon/ which contains a separate readme with further details.
Development Blog | YouTube Channel | Facebook Page
If you use Photon in your research project, you are hightly encouraged to cite it using the following BibTeX template:
Feel free to send me an e-mail (tokzin3d <at>
gmail <dot>
com) for any questions or ideas about my project (=
Support the Project: