Photon Engine 2.0.0-beta
A physically based renderer.
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#include <SGUtil.h>
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static void | genArray2dStrata (math::Vector2R *out_coordArray2Ds, std::size_t numXs, std::size_t numYs) |
static void | genArray2dLatinHypercube (math::Vector2R *out_coordArray2Ds, std::size_t num2Ds) |
template<typename T > | |
static void | shuffleDurstenfeld (T *out_array, std::size_t arraySize) |
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