Photon Engine 2.0.0-beta
A physically based renderer.
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#include <FullRay.h>
Public Member Functions | |
FullRay () | |
FullRay (const Ray &headRay) | |
const Ray & | getHeadRay () const |
void | setHeadRay (const Ray &headRay) |
ph::FullRay::FullRay | ( | ) |
ph::FullRay::FullRay | ( | const Ray & | headRay | ) |
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inline |
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inline |