Photon Engine 2.0.0-beta
A physically based renderer.
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ph::FullRay Class Referencefinal

#include <FullRay.h>

Public Member Functions

 FullRay ()
 
 FullRay (const Ray &headRay)
 
const RaygetHeadRay () const
 
void setHeadRay (const Ray &headRay)
 

Constructor & Destructor Documentation

◆ FullRay() [1/2]

ph::FullRay::FullRay ( )

◆ FullRay() [2/2]

ph::FullRay::FullRay ( const Ray & headRay)

Member Function Documentation

◆ getHeadRay()

const Ray & ph::FullRay::getHeadRay ( ) const
inline

◆ setHeadRay()

void ph::FullRay::setHeadRay ( const Ray & headRay)
inline

The documentation for this class was generated from the following files: