#include <LbLayer.h>
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| LbLayer () |
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| LbLayer (const math::Spectrum &iorN) |
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| LbLayer (real alpha, const math::Spectrum &iorN) |
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| LbLayer (real alpha, const math::Spectrum &iorN, const math::Spectrum &iorK) |
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| LbLayer (real g, real depth, const LbLayer &previousLayer) |
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| LbLayer (real g, real depth, const math::Spectrum &sigmaA, const LbLayer &previousLayer) |
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| LbLayer (real g, real depth, const math::Spectrum &sigmaA, const math::Spectrum &sigmaS, const LbLayer &previousLayer) |
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real | getAlpha () const |
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const math::Spectrum & | getIorN () const |
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const math::Spectrum & | getIorK () const |
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real | getDepth () const |
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real | getG () const |
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const math::Spectrum & | getSigmaA () const |
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const math::Spectrum & | getSigmaS () const |
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bool | isConductor () const |
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bool | isSurface () const |
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bool | isVolume () const |
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◆ LbLayer() [1/7]
◆ LbLayer() [2/7]
◆ LbLayer() [3/7]
◆ LbLayer() [4/7]
◆ LbLayer() [5/7]
ph::LbLayer::LbLayer |
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real | g, |
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real | depth, |
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const LbLayer & | previousLayer ) |
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inline |
◆ LbLayer() [6/7]
ph::LbLayer::LbLayer |
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real | g, |
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real | depth, |
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const math::Spectrum & | sigmaA, |
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const LbLayer & | previousLayer ) |
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inline |
◆ LbLayer() [7/7]
◆ getAlpha()
real ph::LbLayer::getAlpha |
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const |
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inline |
◆ getDepth()
real ph::LbLayer::getDepth |
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const |
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inline |
◆ getG()
real ph::LbLayer::getG |
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const |
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inline |
◆ getIorK()
◆ getIorN()
◆ getSigmaA()
◆ getSigmaS()
◆ isConductor()
bool ph::LbLayer::isConductor |
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const |
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inline |
◆ isSurface()
bool ph::LbLayer::isSurface |
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const |
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inline |
◆ isVolume()
bool ph::LbLayer::isVolume |
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const |
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inline |
The documentation for this class was generated from the following file:
- Source/Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/LbLayer.h