#include <RenderProgress.h>
◆ RenderProgress() [1/2]
ph::RenderProgress::RenderProgress |
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◆ RenderProgress() [2/2]
ph::RenderProgress::RenderProgress |
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uint64 | totalWork, |
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uint64 | workDone, |
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uint64 | elapsedMs ) |
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◆ getElapsedMs()
uint64 ph::RenderProgress::getElapsedMs |
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const |
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inline |
- Returns
- Time spent for getting the work done. Whether the time will be in wall clock time or CPU time (or any other measurements) is up to the progress provider.
◆ getNormalizedProgress()
real ph::RenderProgress::getNormalizedProgress |
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const |
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◆ getPercentageProgress()
real ph::RenderProgress::getPercentageProgress |
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const |
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inline |
◆ getTotalWork()
uint64 ph::RenderProgress::getTotalWork |
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const |
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inline |
◆ getWorkDone()
uint64 ph::RenderProgress::getWorkDone |
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const |
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inline |
◆ operator+=()
The documentation for this class was generated from the following file: