Photon Engine 2.0.0-beta
A physically based renderer.
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Lambertian diffuse model for an opaque surface. This model is double-sided. More...
#include <LambertianReflector.h>
Public Member Functions | |
LambertianReflector (const std::shared_ptr< TTexture< math::Spectrum > > &albedo) | |
ESurfacePhenomenon | getPhenomenonOf (SurfaceElemental elemental) const override |
Get the phenomenon of a surface component. One can also setup query for a specific elemental. See BsdfQueryContext . | |
std::string | toString () const override |
Public Member Functions inherited from ph::SurfaceOptics | |
SurfaceOptics () | |
virtual | ~SurfaceOptics ()=default |
void | calcBsdf (BsdfEvalQuery &eval) const |
Executes a BSDF evaluation query. Respects sidedness policy. | |
void | genBsdfSample (BsdfSampleQuery &sample, SampleFlow &sampleFlow) const |
Executes a BSDF sample query. Respects sidedness policy. | |
void | calcBsdfPdf (BsdfPdfQuery &pdfQuery) const |
Executes a BSDF sample PDF query. Respects sidedness policy. | |
SurfacePhenomena | getAllPhenomena () const |
Get all phenomena that exist in this surface. | |
SurfaceElemental | numElementals () const |
Get number of components this surface contains. | |
Additional Inherited Members | |
Protected Attributes inherited from ph::SurfaceOptics | |
SurfacePhenomena | m_phenomena |
SurfaceElemental | m_numElementals |
Lambertian diffuse model for an opaque surface. This model is double-sided.
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explicit |
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overridevirtual |
Get the phenomenon of a surface component. One can also setup query for a specific elemental. See BsdfQueryContext
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Implements ph::SurfaceOptics.
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inlineoverridevirtual |
Reimplemented from ph::SurfaceOptics.