Photon 2.0.0-beta
A physically based renderer.
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Project Structure

This page contains an overview of the project's structure for you to quickly find the documentation or source code that you need. Photon is not a single library, it is composed of multiple libraries and programs. Together, they form a toolset for ultra realistic image synthesis.

Programs

  • Editor: GUI for scene editing, rendering and debugging
  • PhotonCLI: Command-line interface of the renderer
  • SDLGenCLI: Command-line interface for generating Photon Scene Description Language (PSDL) bindings
  • FilmMerger: Combine the output from multiple rendering sessions
  • IntersectError: A small internal tool for estimating the accuracy of different ray-primitive intersection strategies

Plugins

Libraries

Tests

Miscellaneous

  • Example Scenes: Simple scenes for testing out the renderer
  • Scripts: Various scripts for setup and development
  • Resource: Additional resources for Photon
  • ThirdParty: Customized third-party libraries for Photon

Deprecated Modules

  • JNI: Java bindings for the engine
  • PhotonStudio: GUI for scene editing, rendering and debugging, with various utilities (e.g., Minecraft map parser, PSDL Java bindings, etc.)