Photon Engine 2.0.0-beta
A physically based renderer.
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#include <CookedMotion.h>
Public Attributes | |
const math::Transform * | localToWorld = nullptr |
const math::Transform * | worldToLocal = nullptr |
const math::Transform* ph::CookedMotion::localToWorld = nullptr |
const math::Transform* ph::CookedMotion::worldToLocal = nullptr |