Photon Engine 2.0.0-beta
A physically based renderer.
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#include <IReceivedRayProcessor.h>
Public Member Functions | |
virtual | ~IReceivedRayProcessor ()=default |
virtual void | process (const math::Vector2D &rasterCoord, const Ray &sensedRay, const math::Spectrum &quantityWeight, SampleFlow &sampleFlow)=0 |
virtual void | onBatchStart (uint64 batchNumber) |
virtual void | onBatchFinish (uint64 batchNumber) |
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virtualdefault |
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inlinevirtual |
Reimplemented in ph::MetaRecordingProcessor.
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inlinevirtual |
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pure virtual |