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Photon Engine 2.0.0-beta
A physically based renderer.
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Input for BsdfEvalQuery.
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#include <BsdfEvalQuery.h>
Public Member Functions | |
| void | set (const BsdfSampleQuery &sample) |
| void | set (const BsdfSampleInput &sampleInput, const BsdfSampleOutput &sampleOutput) |
| void | set (const SurfaceHit &X, const math::Vector3R &L, const math::Vector3R &V) |
| const SurfaceHit & | getX () const |
| const math::Vector3R & | getL () const |
| const math::Vector3R & | getV () const |
Input for BsdfEvalQuery.
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inline |
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inline |
| void ph::BsdfEvalInput::set | ( | const BsdfSampleInput & | sampleInput, |
| const BsdfSampleOutput & | sampleOutput ) |
| void ph::BsdfEvalInput::set | ( | const BsdfSampleQuery & | sample | ) |
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inline |