Photon Engine 2.0.0-beta
A physically based renderer.
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Input for BsdfEvalQuery
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#include <BsdfEvalQuery.h>
Public Member Functions | |
void | set (const BsdfSampleQuery &sample) |
void | set (const BsdfSampleInput &sampleInput, const BsdfSampleOutput &sampleOutput) |
void | set (const SurfaceHit &X, const math::Vector3R &L, const math::Vector3R &V) |
const SurfaceHit & | getX () const |
const math::Vector3R & | getL () const |
const math::Vector3R & | getV () const |
Input for BsdfEvalQuery
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inline |
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inline |
void ph::BsdfEvalInput::set | ( | const BsdfSampleInput & | sampleInput, |
const BsdfSampleOutput & | sampleOutput ) |
void ph::BsdfEvalInput::set | ( | const BsdfSampleQuery & | sample | ) |
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inline |