Photon Engine 2.0.0-beta
A physically based renderer.
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#include <_mipmap_gen.h>
Public Types | |
template<typename T , std::size_t N> | |
using | Mipmaps = std::vector<TFrame<T, N>> |
Public Member Functions | |
mipmapgen (const std::size_t numThreads) | |
~mipmapgen () | |
template<typename T , std::size_t N> | |
auto | genMipmaps (const TFrame< T, N > &source) -> std::future< Mipmaps< T, N > > |
using ph::mipmapgen::Mipmaps = std::vector<TFrame<T, N>> |
ph::mipmapgen::mipmapgen | ( | const std::size_t | numThreads | ) |
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inline |
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inline |