Photon Engine 2.0.0-beta
A physically based renderer.
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Input for BsdfSampleQuery
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#include <BsdfSampleQuery.h>
Public Member Functions | |
void | set (const BsdfEvalInput &evalInput) |
void | set (const SurfaceHit &X, const math::Vector3R &V) |
const SurfaceHit & | getX () const |
const math::Vector3R & | getV () const |
Input for BsdfSampleQuery
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inline |
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inline |
void ph::BsdfSampleInput::set | ( | const BsdfEvalInput & | evalInput | ) |
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inline |