Abstraction for a value that is owned by some owner type. Governs how a field should be initialized on the policy level.
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| TSdlOwnedField (std::string typeName, std::string valueName) |
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| TSdlOwnedField (std::string typeName, std::string valueName, std::string typeSignature) |
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virtual void | ownedValueToDefault (Owner &owner) const =0 |
| Set the value of the field to a default one. Since the field class is templatized by Owner type, we are able to define default value on a per owner type basis.
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virtual std::string | valueToString (const Owner &owner) const =0 |
| Convert the value of the field to human-readable string.
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virtual void | ownedResources (const Owner &owner, std::vector< const ISdlResource * > &out_resources) const =0 |
| Get all SDL resources associated by owner .
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virtual SdlNativeData | ownedNativeData (Owner &owner) const =0 |
| Direct access to the field memory of an owner. Short-lived owner objects such as function parameter structs must be kept alive during during this call and any further usages of the returned native data.
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SdlNativeData | nativeData (SdlNonConstInstance instance) const override |
| Direct access to the field memory of a SDL instance. Note that this field may not necessarily be bound to a SDL resource type (e.g., may bound to any function parameter structs). Empty native data info will be returned in cases where this field is not owned by (or being part of) the input instance. Obtaining native data requires the input instance be valid during this call and any further usages of the returned native data.
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void | fromSdl (Owner &owner, const SdlInputClause &clause, const SdlInputContext &ctx) const |
| Acquire value and store in the owner's field. The loading process will follow a series of preset policy. In addition, failed loading attempt may be recovered if needed.
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void | toSdl (const Owner &owner, SdlOutputClause &out_clause, const SdlOutputContext &ctx) const |
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| SdlField (std::string typeName, std::string fieldName) |
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| SdlField (std::string typeName, std::string fieldName, std::string typeSignature) |
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virtual | ~SdlField () |
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std::string | genPrettyName () const |
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std::string_view | getTypeName () const |
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std::string_view | getFieldName () const |
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std::string_view | getDescription () const |
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std::string_view | getTypeSignature () const |
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EFieldImportance | getImportance () const |
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bool | isFallbackEnabled () const |
| Whether the field want to use built-in mechanism to handle I/O problems. An example of this is default field value. With fallback enabled, the field may set itself to the default value supplied (if available) on error. By default, fallback is enabled.
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virtual void | loadFromSdl (Owner &owner, const SdlInputClause &clause, const SdlInputContext &ctx) const =0 |
| Load SDL value to actual value and store it in the owner's field. Implementations are highly encouraged to throw SdlLoadError if the loading process is not successful. This will allow things such as automatic fallback to work according to field policies.
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virtual void | saveToSdl (const Owner &owner, SdlOutputClause &out_clause, const SdlOutputContext &ctx) const =0 |
| Convert actual value back to SDL value. Saving a loaded value as SDL value should rarely fail–as loaded value has been properly handled by the loading process already. In case of failure, throw SdlSaveError and provide detailed reason describing the event.
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SdlField & | setDescription (std::string descriptionStr) |
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SdlField & | setImportance (EFieldImportance importance) |
| Sets the importance of the field. Different importance affect the underlying policy used during the import and export of the field, e.g., whether warnings are emitted.
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SdlField & | setEnableFallback (bool isFallbackEnabled) |
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template<typename Owner>
class ph::TSdlOwnedField< Owner >
Abstraction for a value that is owned by some owner type. Governs how a field should be initialized on the policy level.
- Template Parameters
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Owner | The owner type. May be any C++ class/struct type including SDL resource types. |
template<typename Owner >
Load SDL value to actual value and store it in the owner's field. Implementations are highly encouraged to throw SdlLoadError if the loading process is not successful. This will allow things such as automatic fallback to work according to field policies.
- Parameters
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owner | Instance that owns the field. |
clause | The SDL representation to be loaded into actual value. |
ctx | The context for loading. |
Implemented in ph::TSdlAbstractValue< T, Owner >, ph::TSdlAbstractValue< bool, Owner >, ph::TSdlAbstractValue< EnumType, Owner >, ph::TSdlAbstractValue< integer, Owner >, ph::TSdlAbstractValue< math::Spectrum, Owner >, ph::TSdlAbstractValue< math::TQuaternion< real >, Owner >, ph::TSdlAbstractValue< math::TVector2< Element >, Owner >, ph::TSdlAbstractValue< math::TVector3< real >, Owner >, ph::TSdlAbstractValue< math::TVector4< real >, Owner >, ph::TSdlAbstractValue< Path, Owner >, ph::TSdlAbstractValue< real, Owner >, ph::TSdlAbstractValue< ResourceIdentifier, Owner >, ph::TSdlAbstractValue< std::string, Owner >, ph::TSdlAbstractValue< std::vector< real >, Owner >, ph::TSdlBool< Owner, SdlValueType >, ph::TSdlEnumField< Owner, EnumType, SdlValueType >, ph::TSdlInteger< Owner, IntType, SdlValueType >, ph::TSdlNestedField< OuterType, InnerType >, ph::TSdlOptionalValue< T, Owner >, ph::TSdlPath< Owner, SdlValueType >, ph::TSdlQuaternion< Owner, Element, SdlValueType >, ph::TSdlReal< Owner, FloatType, SdlValueType >, ph::TSdlRealArray< Owner, Element, SdlValueType >, ph::TSdlReference< T, Owner >, ph::TSdlReferenceArray< T, Owner >, ph::TSdlResourceIdentifier< Owner, IS_SRI, SdlValueType >, ph::TSdlSpectrum< Owner, SdlValueType >, ph::TSdlString< Owner, SdlValueType >, ph::TSdlStructArray< Struct, Owner >, ph::TSdlValue< T, Owner >, ph::TSdlValue< bool, Owner >, ph::TSdlValue< EnumType, Owner >, ph::TSdlValue< integer, Owner >, ph::TSdlValue< math::Spectrum, Owner >, ph::TSdlValue< math::TQuaternion< real >, Owner >, ph::TSdlValue< math::TVector2< Element >, Owner >, ph::TSdlValue< math::TVector3< real >, Owner >, ph::TSdlValue< math::TVector4< real >, Owner >, ph::TSdlValue< Path, Owner >, ph::TSdlValue< real, Owner >, ph::TSdlValue< ResourceIdentifier, Owner >, ph::TSdlValue< std::string, Owner >, ph::TSdlValue< std::vector< real >, Owner >, ph::TSdlVector2< Owner, Element, SdlValueType >, ph::TSdlVector3< Owner, Element, SdlValueType >, and ph::TSdlVector4< Owner, Element, SdlValueType >.
template<typename Owner >
Direct access to the field memory of an owner. Short-lived owner objects such as function parameter structs must be kept alive during during this call and any further usages of the returned native data.
Implemented in ph::TSdlAbstractValue< T, Owner >, ph::TSdlAbstractValue< bool, Owner >, ph::TSdlAbstractValue< EnumType, Owner >, ph::TSdlAbstractValue< integer, Owner >, ph::TSdlAbstractValue< math::Spectrum, Owner >, ph::TSdlAbstractValue< math::TQuaternion< real >, Owner >, ph::TSdlAbstractValue< math::TVector2< Element >, Owner >, ph::TSdlAbstractValue< math::TVector3< real >, Owner >, ph::TSdlAbstractValue< math::TVector4< real >, Owner >, ph::TSdlAbstractValue< Path, Owner >, ph::TSdlAbstractValue< real, Owner >, ph::TSdlAbstractValue< ResourceIdentifier, Owner >, ph::TSdlAbstractValue< std::string, Owner >, ph::TSdlAbstractValue< std::vector< real >, Owner >, ph::TSdlBool< Owner, SdlValueType >, ph::TSdlEnumField< Owner, EnumType, SdlValueType >, ph::TSdlInteger< Owner, IntType, SdlValueType >, ph::TSdlNestedField< OuterType, InnerType >, ph::TSdlOptionalValue< T, Owner >, ph::TSdlPath< Owner, SdlValueType >, ph::TSdlQuaternion< Owner, Element, SdlValueType >, ph::TSdlReal< Owner, FloatType, SdlValueType >, ph::TSdlRealArray< Owner, Element, SdlValueType >, ph::TSdlReference< T, Owner >, ph::TSdlReferenceArray< T, Owner >, ph::TSdlResourceIdentifier< Owner, IS_SRI, SdlValueType >, ph::TSdlSpectrum< Owner, SdlValueType >, ph::TSdlString< Owner, SdlValueType >, ph::TSdlStructArray< Struct, Owner >, ph::TSdlValue< T, Owner >, ph::TSdlValue< bool, Owner >, ph::TSdlValue< EnumType, Owner >, ph::TSdlValue< integer, Owner >, ph::TSdlValue< math::Spectrum, Owner >, ph::TSdlValue< math::TQuaternion< real >, Owner >, ph::TSdlValue< math::TVector2< Element >, Owner >, ph::TSdlValue< math::TVector3< real >, Owner >, ph::TSdlValue< math::TVector4< real >, Owner >, ph::TSdlValue< Path, Owner >, ph::TSdlValue< real, Owner >, ph::TSdlValue< ResourceIdentifier, Owner >, ph::TSdlValue< std::string, Owner >, ph::TSdlValue< std::vector< real >, Owner >, ph::TSdlVector2< Owner, Element, SdlValueType >, ph::TSdlVector3< Owner, Element, SdlValueType >, and ph::TSdlVector4< Owner, Element, SdlValueType >.
template<typename Owner >
Convert actual value back to SDL value. Saving a loaded value as SDL value should rarely fail–as loaded value has been properly handled by the loading process already. In case of failure, throw SdlSaveError and provide detailed reason describing the event.
- Parameters
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owner | Instance that owns the field. |
out_clause | The SDL representation for the actual value. |
ctx | The context for saving. |
Implemented in ph::TSdlAbstractValue< T, Owner >, ph::TSdlAbstractValue< bool, Owner >, ph::TSdlAbstractValue< EnumType, Owner >, ph::TSdlAbstractValue< integer, Owner >, ph::TSdlAbstractValue< math::Spectrum, Owner >, ph::TSdlAbstractValue< math::TQuaternion< real >, Owner >, ph::TSdlAbstractValue< math::TVector2< Element >, Owner >, ph::TSdlAbstractValue< math::TVector3< real >, Owner >, ph::TSdlAbstractValue< math::TVector4< real >, Owner >, ph::TSdlAbstractValue< Path, Owner >, ph::TSdlAbstractValue< real, Owner >, ph::TSdlAbstractValue< ResourceIdentifier, Owner >, ph::TSdlAbstractValue< std::string, Owner >, ph::TSdlAbstractValue< std::vector< real >, Owner >, ph::TSdlBool< Owner, SdlValueType >, ph::TSdlEnumField< Owner, EnumType, SdlValueType >, ph::TSdlInteger< Owner, IntType, SdlValueType >, ph::TSdlNestedField< OuterType, InnerType >, ph::TSdlOptionalValue< T, Owner >, ph::TSdlPath< Owner, SdlValueType >, ph::TSdlQuaternion< Owner, Element, SdlValueType >, ph::TSdlReal< Owner, FloatType, SdlValueType >, ph::TSdlRealArray< Owner, Element, SdlValueType >, ph::TSdlReference< T, Owner >, ph::TSdlReferenceArray< T, Owner >, ph::TSdlResourceIdentifier< Owner, IS_SRI, SdlValueType >, ph::TSdlSpectrum< Owner, SdlValueType >, ph::TSdlString< Owner, SdlValueType >, ph::TSdlStructArray< Struct, Owner >, ph::TSdlValue< T, Owner >, ph::TSdlValue< bool, Owner >, ph::TSdlValue< EnumType, Owner >, ph::TSdlValue< integer, Owner >, ph::TSdlValue< math::Spectrum, Owner >, ph::TSdlValue< math::TQuaternion< real >, Owner >, ph::TSdlValue< math::TVector2< Element >, Owner >, ph::TSdlValue< math::TVector3< real >, Owner >, ph::TSdlValue< math::TVector4< real >, Owner >, ph::TSdlValue< Path, Owner >, ph::TSdlValue< real, Owner >, ph::TSdlValue< ResourceIdentifier, Owner >, ph::TSdlValue< std::string, Owner >, ph::TSdlValue< std::vector< real >, Owner >, ph::TSdlVector2< Owner, Element, SdlValueType >, ph::TSdlVector3< Owner, Element, SdlValueType >, and ph::TSdlVector4< Owner, Element, SdlValueType >.