Photon Engine 2.0.0-beta
A physically based renderer.
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This photon type stores all possible photon data without any loss of information. It is unrecommended to use this kind of photon if low memory usage is desired. More...
#include <FullPhoton.h>
Public Member Functions | |
template<EPhotonData TYPE> | |
decltype(auto) | impl_get () const |
template<EPhotonData TYPE, typename T > | |
void | impl_set (const T &value) |
Public Member Functions inherited from ph::TPhoton< FullPhoton > | |
decltype(auto) | get () const |
void | set (const T &value) |
Static Public Member Functions | |
template<EPhotonData TYPE> | |
static constexpr bool | impl_has () |
Static Public Member Functions inherited from ph::TPhoton< FullPhoton > | |
static constexpr bool | has () |
Additional Inherited Members | |
Public Types inherited from ph::TPhoton< FullPhoton > | |
using | PMPhotonTag |
Protected Member Functions inherited from ph::TPhoton< FullPhoton > | |
PH_DEFINE_INLINE_RULE_OF_5_MEMBERS (TPhoton) | |
This photon type stores all possible photon data without any loss of information. It is unrecommended to use this kind of photon if low memory usage is desired.
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inline |
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inlinestaticconstexpr |
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inline |