Photon Engine 2.0.0-beta
A physically based renderer.
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#include <CookedGeometry.h>
Public Attributes | |
std::vector< const Primitive * > | primitives |
const IndexedTriangleBuffer * | triangleView = nullptr |
std::vector<const Primitive*> ph::CookedGeometry::primitives |
Primitives that form the geometry.
const IndexedTriangleBuffer* ph::CookedGeometry::triangleView = nullptr |
An alternative representation of the geometry. May not always be available. Will cover all the shapes defined by primitives
if provided.