Photon Engine 2.0.0-beta
A physically based renderer.
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#include <SamplingFilmDimensions.h>
Public Attributes | |
math::TVector2< int64 > | actualResPx |
math::TAABB2D< int64 > | effectiveWindowPx |
math::TAABB2D< float64 > | sampleWindowPx |
math::TVector2<int64> ph::SamplingFilmDimensions::actualResPx |
math::TAABB2D<int64> ph::SamplingFilmDimensions::effectiveWindowPx |
math::TAABB2D<float64> ph::SamplingFilmDimensions::sampleWindowPx |