Photon Engine 2.0.0-beta
A physically based renderer.
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ph::TextureLoader Class Referencefinal

#include <TextureLoader.h>

Public Member Functions

 TextureLoader ()
 
bool load (const std::string &fullFilename, RgbPixelTexture *const out_rgbPixelTexture)
 

Constructor & Destructor Documentation

◆ TextureLoader()

ph::TextureLoader::TextureLoader ( )

Member Function Documentation

◆ load()

bool ph::TextureLoader::load ( const std::string & fullFilename,
RgbPixelTexture *const out_rgbPixelTexture )

The documentation for this class was generated from the following files: