Photon Engine 2.0.0-beta
A physically based renderer.
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#include <TextureLoader.h>
Public Member Functions | |
TextureLoader () | |
bool | load (const std::string &fullFilename, RgbPixelTexture *const out_rgbPixelTexture) |
ph::TextureLoader::TextureLoader | ( | ) |
bool ph::TextureLoader::load | ( | const std::string & | fullFilename, |
RgbPixelTexture *const | out_rgbPixelTexture ) |