|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include <TextureLoader.h>
Public Member Functions | |
| TextureLoader () | |
| bool | load (const std::string &fullFilename, RgbPixelTexture *const out_rgbPixelTexture) |
| ph::TextureLoader::TextureLoader | ( | ) |
| bool ph::TextureLoader::load | ( | const std::string & | fullFilename, |
| RgbPixelTexture *const | out_rgbPixelTexture ) |