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Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Workflow.h>
Classes | |
| class | WorkHandle |
| Lightweight handle for an added work. More... | |
Public Types | |
| using | Work = std::function<void()> |
Public Member Functions | |
| Workflow () | |
| Workflow (std::size_t numExpectedWorks) | |
| WorkHandle | addWork (Work work) |
| WorkHandle | acquireWork (std::size_t workIndex) |
| template<typename... WorkTypes> | |
| auto | addWorks (WorkTypes &&... works) |
| void | dependsOn (WorkHandle target, WorkHandle targetDependency) |
| void | runAndWaitAllWorks (FixedSizeThreadPool &workers) |
| std::size_t | numWorks () const |
| using ph::Workflow::Work = std::function<void()> |
| ph::Workflow::Workflow | ( | ) |
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explicit |
| Workflow::WorkHandle ph::Workflow::acquireWork | ( | std::size_t | workIndex | ) |
| Workflow::WorkHandle ph::Workflow::addWork | ( | Work | work | ) |
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inline |
| void ph::Workflow::dependsOn | ( | WorkHandle | target, |
| WorkHandle | targetDependency ) |
| std::size_t ph::Workflow::numWorks | ( | ) | const |
| void ph::Workflow::runAndWaitAllWorks | ( | FixedSizeThreadPool & | workers | ) |