#include <RenderWorker.h>
◆ RenderWorker() [1/3]
ph::RenderWorker::RenderWorker |
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inlinedefault |
◆ RenderWorker() [2/3]
ph::RenderWorker::RenderWorker |
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const RendererProxy & | renderer, |
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uint32 | id ) |
◆ RenderWorker() [3/3]
ph::RenderWorker::RenderWorker |
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const RenderWorker & | other | ) |
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◆ getId()
uint32 ph::RenderWorker::getId |
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const |
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inline |
◆ incrementWorkDone()
void ph::RenderWorker::incrementWorkDone |
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inline |
◆ operator=()
◆ run()
void ph::RenderWorker::run |
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◆ setTotalWork()
void ph::RenderWorker::setTotalWork |
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uint32 | totalWork | ) |
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inline |
◆ setWork()
void ph::RenderWorker::setWork |
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RenderWork * | work | ) |
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◆ setWorkDone()
void ph::RenderWorker::setWorkDone |
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uint32 | workDone | ) |
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inline |
The documentation for this class was generated from the following files: