#include <TriFace.h>
◆ TriFace()
ph::TriFace::TriFace |
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std::size_t | index, |
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std::array< math::Vector3R, 3 > | vertices ) |
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inline |
◆ getIndex()
std::size_t ph::TriFace::getIndex |
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const |
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inline |
◆ getShadingNormals()
const std::array< math::Vector3R, 3 > & ph::TriFace::getShadingNormals |
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const |
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inline |
◆ getTexCoords()
const std::array< math::Vector3R, 3 > & ph::TriFace::getTexCoords |
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const |
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inline |
◆ getVertices()
const std::array< math::Vector3R, 3 > & ph::TriFace::getVertices |
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const |
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inline |
◆ hasShadingNormals()
bool ph::TriFace::hasShadingNormals |
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const |
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inline |
◆ hasTexCoords()
bool ph::TriFace::hasTexCoords |
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const |
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inline |
◆ setShadingNormals()
void ph::TriFace::setShadingNormals |
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std::array< math::Vector3R, 3 > | shadingNormals | ) |
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inline |
◆ setTexCoords()
void ph::TriFace::setTexCoords |
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std::array< math::Vector3R, 3 > | texCoords | ) |
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inline |
The documentation for this class was generated from the following file:
- Source/Core/Intersection/DataStructure/TriFace.h