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Photon Engine 2.0.0-beta
A physically based renderer.
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Represents a ray in space. More...
#include <Ray.h>
Public Member Functions | |
| Ray ()=default | |
| A ray with unspecified state. | |
| Ray (const math::Vector3R &origin, const math::Vector3R &direction) | |
| A longest possible ray. | |
| Ray (const math::Vector3R &origin, const math::Vector3R &direction, const Time &time) | |
| A longest possible ray. | |
| Ray (const math::Vector3R &origin, const math::Vector3R &direction, real minT, real maxT) | |
| A ray segment. | |
| Ray (const math::Vector3R &origin, const math::Vector3R &direction, real minT, real maxT, const Time &time) | |
| A ray segment. | |
| Ray (const math::TLineSegment< real > &segment, const Time &time) | |
| A ray segment. | |
| Ray & | reverse () |
| Points this ray in opposite direction. | |
| void | setMinT (real t) |
| Set the parametric distance where the ray starts. | |
| void | setMaxT (real t) |
| Set the parametric distance where the ray ends. | |
| void | setRange (real minT, real maxT) |
| Set the parametric range where the ray extends. | |
| void | setOrigin (const math::Vector3R &pos) |
| Set the origin of the ray. | |
| void | setDir (const math::Vector3R &dir) |
| Set the direction vector of the ray. | |
| void | setSegment (const math::TLineSegment< real > &segment) |
| void | setTime (const Time &time) |
| Set the associated time of this ray. | |
| const Time & | getTime () const |
| Get the associated time of this ray. | |
Getters | |
Basic getters for line attributes. See corresponding setters (if present) for more info. | |
| const math::Vector3R & | getOrigin () const |
| const math::Vector3R & | getDir () const |
| real | getMinT () const |
| real | getMaxT () const |
| const math::TLineSegment< real > & | getSegment () const |
| math::Vector3R | getTail () const |
| Get the coordinates on minimum parametric distance. | |
| math::Vector3R | getHead () const |
| Get the coordinates on maximum parametric distance. | |
Represents a ray in space.
A ray is essentially a line segment in space with additional attributes (for example, time). Note the direction vector of the ray does not need to be normalized.
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A ray with unspecified state.
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A longest possible ray.
| direction | Does not need to be normalized. |
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A longest possible ray.
| direction | Does not need to be normalized. |
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A ray segment.
| minT | Parametric distance where the ray begins. |
| maxT | Parametric distance where the ray ends. |
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A ray segment.
| minT | Parametric distance where the ray begins. |
| maxT | Parametric distance where the ray ends. |
| time | The associated time of this ray. |
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A ray segment.
| minT | Parametric distance where the ray begins. |
| maxT | Parametric distance where the ray ends. |
| time | The associated time of this ray. |
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Get the coordinates on maximum parametric distance.
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Get the coordinates on minimum parametric distance.
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Get the associated time of this ray.
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Points this ray in opposite direction.
This method essentially mirrored the ray with respect to its origin, with other attributes remain the same.
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Set the direction vector of the ray.
Note that the vector does not need to be normalized.
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Set the parametric distance where the ray ends.
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Set the parametric distance where the ray starts.
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Set the origin of the ray.
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Set the parametric range where the ray extends.
The range is [minT, maxT). This is equivalent to calling setMinT(real) and setMaxT(real) together.
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Set the associated time of this ray.