Photon Engine 2.0.0-beta
A physically based renderer.
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#include <ScatterFunction.h>
Public Member Functions | |
virtual | ~ScatterFunction ()=0 |
virtual void | evalPhaseFunc (const SurfaceHit &X, const math::Vector3R &I, const math::Vector3R &O, real *out_pf) const =0 |
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pure virtualdefault |
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pure virtual |
Implemented in ph::HenyeyGreenstein.