Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Texture/TextureLoader.h"
#include "Core/Texture/LdrRgbTexture2D.h"
#include "Common/ThirdParty/lib_stb.h"
#include <iostream>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |