Photon Engine
2.0.0-beta
A physically based renderer.
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TextureLoader.h
Go to the documentation of this file.
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#pragma once
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#include <string>
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namespace
ph
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{
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class
RgbPixelTexture;
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class
TextureLoader
final
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{
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public
:
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TextureLoader
();
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bool
load
(
const
std::string& fullFilename, RgbPixelTexture*
const
out_rgbPixelTexture);
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};
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}
// end namespace ph
ph::TextureLoader
Definition
TextureLoader.h:11
ph::TextureLoader::load
bool load(const std::string &fullFilename, RgbPixelTexture *const out_rgbPixelTexture)
Definition
TextureLoader.cpp:16
ph::TextureLoader::TextureLoader
TextureLoader()
Definition
TextureLoader.cpp:11
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Core
Texture
TextureLoader.h
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