Photon Engine 2.0.0-beta
A physically based renderer.
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TextureLoader.h
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1#pragma once
2
3#include <string>
4
5namespace ph
6{
7
8class RgbPixelTexture;
9
10class TextureLoader final
11{
12public:
14
15 bool load(const std::string& fullFilename, RgbPixelTexture* const out_rgbPixelTexture);
16};
17
18}// end namespace ph
Definition TextureLoader.h:11
bool load(const std::string &fullFilename, RgbPixelTexture *const out_rgbPixelTexture)
Definition TextureLoader.cpp:16
TextureLoader()
Definition TextureLoader.cpp:11
The root for all renderer implementations.
Definition EEngineProject.h:6