Loading [MathJax]/jax/input/TeX/config.js
Photon Engine
2.0.0-beta
A physically based renderer.
Toggle main menu visibility
Home
Components
Main Page
Related Pages
Namespaces
Namespace List
Namespace Members
All
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Functions
a
b
c
d
e
f
g
h
i
l
m
n
o
p
q
r
s
t
u
v
w
x
Variables
a
b
c
d
e
f
g
h
k
m
p
r
s
t
u
x
y
z
Typedefs
a
b
c
d
e
f
h
i
k
l
m
p
q
r
s
t
v
Enumerations
e
Enumerator
Concepts
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
Functions
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
Variables
a
b
c
d
e
f
g
i
k
l
m
n
o
p
r
s
t
u
v
w
x
y
Typedefs
a
b
c
d
e
f
i
k
m
n
o
p
r
s
t
v
w
Enumerations
Related Symbols
Files
File List
File Members
All
b
c
f
i
k
m
p
s
Functions
Typedefs
Macros
▼
Photon Engine
Home
Components
►
Engine
►
Engine Directories
Bibliography
►
Namespaces
►
Concepts
►
Classes
▼
Files
▼
File List
Documentation
►
Include
▼
Source
►
Actor
►
Api
►
Common
▼
Core
►
Emitter
►
Estimator
►
Filmic
►
Intersection
►
LTA
►
Quantity
►
Receiver
►
Renderer
►
SampleGenerator
►
Scheduler
►
SurfaceBehavior
▼
Texture
►
Function
►
Pixel
►
Sky
►
constant_textures.h
HdrRgbTexture2D.cpp
►
HdrRgbTexture2D.h
LdrRgbTexture2D.cpp
►
LdrRgbTexture2D.h
►
SampleLocation.h
►
TAbstractPixelTex2D.h
►
TBilinearPixelTex2D.h
►
TCheckerboardTexture.h
TCheckerboardTexture.ipp
texture_fwd.h
TextureLoader.cpp
►
TextureLoader.h
►
TLinearGradientTexture.h
TLinearGradientTexture.ipp
►
TMipmap.h
►
TNearestPixelTex2D.h
►
TPixelTex2D.h
►
TSampler.h
►
TSwizzledTexture.h
►
TTexPixel.h
►
TTexture.h
►
TTrilinearPixelTex2D.h
►
VolumeBehavior
►
ECoordSys.h
►
Engine.cpp
►
Engine.h
►
FaceTopology.h
FullRay.cpp
►
FullRay.h
HitDetail.cpp
►
HitDetail.h
HitInfo.cpp
►
HitInfo.h
HitProbe.cpp
►
HitProbe.h
►
Ray.h
RayDifferential.cpp
►
RayDifferential.h
►
Sample.h
SurfaceHit.cpp
►
SurfaceHit.h
►
DataIO
►
EngineEnv
►
Frame
►
Math
►
SDL
►
Utility
►
World
►
File Members
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Pages
Concepts
Loading...
Searching...
No Matches
TTexture.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
Core/Texture/texture_fwd.h
"
4
5
namespace
ph
6
{
7
8
class
SampleLocation;
9
10
template
<
typename
OutputType>
11
class
TTexture
12
{
13
public
:
14
using
Output
= OutputType;
15
16
public
:
17
inline
TTexture
() =
default
;
18
inline
virtual
~TTexture
() =
default
;
19
20
virtual
void
sample
(
const
SampleLocation
& sampleLocation,
Output
* out_value)
const
= 0;
21
};
11
class
TTexture
{
…
};
22
23
}
// end namespace ph
ph::SampleLocation
Definition
SampleLocation.h:22
ph::TTexture
Definition
TTexture.h:12
ph::TTexture::Output
OutputType Output
Definition
TTexture.h:14
ph::TTexture::TTexture
TTexture()=default
ph::TTexture::~TTexture
virtual ~TTexture()=default
ph::TTexture::sample
virtual void sample(const SampleLocation &sampleLocation, Output *out_value) const =0
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
texture_fwd.h
Source
Core
Texture
TTexture.h
Generated by
1.11.0