Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
texture_fwd.h
Go to the documentation of this file.
1#pragma once
2
3namespace ph
4{
5
6class SampleLocation;
7
8template<typename OutputType>
9class TTexture;
10
11}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6