Photon Engine
2.0.0-beta
A physically based renderer.
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texture_fwd.h
Go to the documentation of this file.
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#pragma once
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namespace
ph
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{
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class
SampleLocation;
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template
<
typename
OutputType>
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class
TTexture;
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}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Core
Texture
texture_fwd.h
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1.11.0