5#include <Common/primitive_type.h>
24 real* out_pf)
const = 0;
Definition ScatterFunction.h:15
virtual void evalPhaseFunc(const SurfaceHit &X, const math::Vector3R &I, const math::Vector3R &O, real *out_pf) const =0
virtual ~ScatterFunction()=0
General information about a ray-surface intersection event.
Definition SurfaceHit.h:59
The root for all renderer implementations.
Definition EEngineProject.h:6