Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::ScatterFunction, including all inherited members.
evalPhaseFunc(const SurfaceHit &X, const math::Vector3R &I, const math::Vector3R &O, real *out_pf) const =0 | ph::ScatterFunction | pure virtual |
~ScatterFunction()=0 | ph::ScatterFunction | pure virtual |