Photon Engine 2.0.0-beta
A physically based renderer.
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ph::frame_utils Namespace Reference

Functions

void to_LDR (const HdrRgbFrame &srcFrame, LdrRgbFrame *const out_dstFrame)
 
void to_HDR (const LdrRgbFrame &srcFrame, HdrRgbFrame *const out_dstFrame)
 
void abs_diff (const HdrRgbFrame &frameA, const HdrRgbFrame &frameB, HdrRgbFrame *const out_result)
 
real calc_MSE (const HdrRgbFrame &expected, const HdrRgbFrame &estimated)
 
real calc_RMSE (const HdrRgbFrame &expected, const HdrRgbFrame &estimated)
 

Function Documentation

◆ abs_diff()

void ph::frame_utils::abs_diff ( const HdrRgbFrame & frameA,
const HdrRgbFrame & frameB,
HdrRgbFrame *const out_result )

◆ calc_MSE()

real ph::frame_utils::calc_MSE ( const HdrRgbFrame & expected,
const HdrRgbFrame & estimated )

◆ calc_RMSE()

real ph::frame_utils::calc_RMSE ( const HdrRgbFrame & expected,
const HdrRgbFrame & estimated )
inline

◆ to_HDR()

void ph::frame_utils::to_HDR ( const LdrRgbFrame & srcFrame,
HdrRgbFrame *const out_dstFrame )

◆ to_LDR()

void ph::frame_utils::to_LDR ( const HdrRgbFrame & srcFrame,
LdrRgbFrame *const out_dstFrame )