Photon Engine 2.0.0-beta
A physically based renderer.
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Functions | |
void | to_LDR (const HdrRgbFrame &srcFrame, LdrRgbFrame *const out_dstFrame) |
void | to_HDR (const LdrRgbFrame &srcFrame, HdrRgbFrame *const out_dstFrame) |
void | abs_diff (const HdrRgbFrame &frameA, const HdrRgbFrame &frameB, HdrRgbFrame *const out_result) |
real | calc_MSE (const HdrRgbFrame &expected, const HdrRgbFrame &estimated) |
real | calc_RMSE (const HdrRgbFrame &expected, const HdrRgbFrame &estimated) |
void ph::frame_utils::abs_diff | ( | const HdrRgbFrame & | frameA, |
const HdrRgbFrame & | frameB, | ||
HdrRgbFrame *const | out_result ) |
real ph::frame_utils::calc_MSE | ( | const HdrRgbFrame & | expected, |
const HdrRgbFrame & | estimated ) |
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inline |
void ph::frame_utils::to_HDR | ( | const LdrRgbFrame & | srcFrame, |
HdrRgbFrame *const | out_dstFrame ) |
void ph::frame_utils::to_LDR | ( | const HdrRgbFrame & | srcFrame, |
LdrRgbFrame *const | out_dstFrame ) |