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Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::Ray, including all inherited members.
| getDir() const | ph::Ray | inline |
| getHead() const | ph::Ray | inline |
| getMaxT() const | ph::Ray | inline |
| getMinT() const | ph::Ray | inline |
| getOrigin() const | ph::Ray | inline |
| getSegment() const | ph::Ray | inline |
| getTail() const | ph::Ray | inline |
| getTime() const | ph::Ray | inline |
| Ray()=default | ph::Ray | |
| Ray(const math::Vector3R &origin, const math::Vector3R &direction) | ph::Ray | inline |
| Ray(const math::Vector3R &origin, const math::Vector3R &direction, const Time &time) | ph::Ray | inline |
| Ray(const math::Vector3R &origin, const math::Vector3R &direction, real minT, real maxT) | ph::Ray | inline |
| Ray(const math::Vector3R &origin, const math::Vector3R &direction, real minT, real maxT, const Time &time) | ph::Ray | inline |
| Ray(const math::TLineSegment< real > &segment, const Time &time) | ph::Ray | inline |
| reverse() | ph::Ray | inline |
| setDir(const math::Vector3R &dir) | ph::Ray | inline |
| setMaxT(real t) | ph::Ray | inline |
| setMinT(real t) | ph::Ray | inline |
| setOrigin(const math::Vector3R &pos) | ph::Ray | inline |
| setRange(real minT, real maxT) | ph::Ray | inline |
| setSegment(const math::TLineSegment< real > &segment) | ph::Ray | inline |
| setTime(const Time &time) | ph::Ray | inline |