Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::Ray, including all inherited members.
getDir() const | ph::Ray | inline |
getHead() const | ph::Ray | inline |
getMaxT() const | ph::Ray | inline |
getMinT() const | ph::Ray | inline |
getOrigin() const | ph::Ray | inline |
getSegment() const | ph::Ray | inline |
getTail() const | ph::Ray | inline |
getTime() const | ph::Ray | inline |
Ray()=default | ph::Ray | |
Ray(const math::Vector3R &origin, const math::Vector3R &direction) | ph::Ray | inline |
Ray(const math::Vector3R &origin, const math::Vector3R &direction, const Time &time) | ph::Ray | inline |
Ray(const math::Vector3R &origin, const math::Vector3R &direction, real minT, real maxT) | ph::Ray | inline |
Ray(const math::Vector3R &origin, const math::Vector3R &direction, real minT, real maxT, const Time &time) | ph::Ray | inline |
Ray(const math::TLineSegment< real > &segment, const Time &time) | ph::Ray | inline |
reverse() | ph::Ray | inline |
setDir(const math::Vector3R &dir) | ph::Ray | inline |
setMaxT(real t) | ph::Ray | inline |
setMinT(real t) | ph::Ray | inline |
setOrigin(const math::Vector3R &pos) | ph::Ray | inline |
setRange(real minT, real maxT) | ph::Ray | inline |
setSegment(const math::TLineSegment< real > &segment) | ph::Ray | inline |
setTime(const Time &time) | ph::Ray | inline |