Photon Engine 2.0.0-beta
A physically based renderer.
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ph::Ray Member List

This is the complete list of members for ph::Ray, including all inherited members.

getDir() constph::Rayinline
getHead() constph::Rayinline
getMaxT() constph::Rayinline
getMinT() constph::Rayinline
getOrigin() constph::Rayinline
getSegment() constph::Rayinline
getTail() constph::Rayinline
getTime() constph::Rayinline
Ray()=defaultph::Ray
Ray(const math::Vector3R &origin, const math::Vector3R &direction)ph::Rayinline
Ray(const math::Vector3R &origin, const math::Vector3R &direction, const Time &time)ph::Rayinline
Ray(const math::Vector3R &origin, const math::Vector3R &direction, real minT, real maxT)ph::Rayinline
Ray(const math::Vector3R &origin, const math::Vector3R &direction, real minT, real maxT, const Time &time)ph::Rayinline
Ray(const math::TLineSegment< real > &segment, const Time &time)ph::Rayinline
reverse()ph::Rayinline
setDir(const math::Vector3R &dir)ph::Rayinline
setMaxT(real t)ph::Rayinline
setMinT(real t)ph::Rayinline
setOrigin(const math::Vector3R &pos)ph::Rayinline
setRange(real minT, real maxT)ph::Rayinline
setSegment(const math::TLineSegment< real > &segment)ph::Rayinline
setTime(const Time &time)ph::Rayinline