Photon Engine 2.0.0-beta
A physically based renderer.
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SdlResourceId.h File Reference
#include <cstdint>

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Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

using ph::SdlResourceId = std::uint64_t
 

Functions

SdlResourceId ph::gen_sdl_resource_id ()
 

Variables

constexpr SdlResourceId ph::EMPTY_SDL_RESOURCE_ID = 0