Photon Engine 2.0.0-beta
A physically based renderer.
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#include <cstdint>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
using | ph::SdlResourceId = std::uint64_t |
Functions | |
SdlResourceId | ph::gen_sdl_resource_id () |
Variables | |
constexpr SdlResourceId | ph::EMPTY_SDL_RESOURCE_ID = 0 |