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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/PLatLongEnvSphere.h"#include "Math/TVector3.h"#include "Core/Ray.h"#include "Core/HitProbe.h"#include "Core/HitDetail.h"#include "Math/Geometry/TSphere.h"#include "Math/Geometry/THemisphere.h"#include "Math/Geometry/TLineSegment.h"#include "Math/TOrthonormalBasis3.h"#include "Math/constant.h"#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"#include "Core/Intersection/Query/PrimitivePosPdfQuery.h"#include "Core/SampleGenerator/SampleFlow.h"#include <Common/assertion.h>#include <cmath>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |