Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::IReceivedRayProcessor, including all inherited members.
onBatchFinish(uint64 batchNumber) | ph::IReceivedRayProcessor | inlinevirtual |
onBatchStart(uint64 batchNumber) | ph::IReceivedRayProcessor | inlinevirtual |
process(const math::Vector2D &rasterCoord, const Ray &sensedRay, const math::Spectrum &quantityWeight, SampleFlow &sampleFlow)=0 | ph::IReceivedRayProcessor | pure virtual |
~IReceivedRayProcessor()=default | ph::IReceivedRayProcessor | virtual |