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Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::IReceivedRayProcessor, including all inherited members.
| onBatchFinish(uint64 batchNumber) | ph::IReceivedRayProcessor | inlinevirtual |
| onBatchStart(uint64 batchNumber) | ph::IReceivedRayProcessor | inlinevirtual |
| process(const math::Vector2D &rasterCoord, const Ray &sensedRay, const math::Spectrum &quantityWeight, SampleFlow &sampleFlow)=0 | ph::IReceivedRayProcessor | pure virtual |
| ~IReceivedRayProcessor()=default | ph::IReceivedRayProcessor | virtual |