Photon Engine 2.0.0-beta
A physically based renderer.
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CookedMotion.h
Go to the documentation of this file.
1#pragma once
2
4
5namespace ph::math { class Transform; }
6
7namespace ph
8{
9
11{
12public:
15
17
18 // TODO: e.g., prefer piecewise linear
19};
20
21class CookedMotion final
22{
23public:
24 const math::Transform* localToWorld = nullptr;
25 const math::Transform* worldToLocal = nullptr;
26};
27
28}// end namespace ph
Definition CookedMotion.h:22
const math::Transform * worldToLocal
Definition CookedMotion.h:25
const math::Transform * localToWorld
Definition CookedMotion.h:24
Definition CookedMotion.h:11
Time start
Definition CookedMotion.h:13
Time end
Definition CookedMotion.h:14
MotionCookConfig()
Definition CookedMotion.cpp:6
Definition Time.h:9
Definition Transform.h:21
Math functions and utilities.
Definition TransformInfo.h:10
The root for all renderer implementations.
Definition EEngineProject.h:6